A city square in Iron Grid: voxel apartment blocks, a town hall and a capture zone ring

All Aspect Warfare

IRON GRID

Command a modern combined-arms force across a 30 × 30 km battlefield. Clear towns house by house, walk in rocket artillery, fly troops in under fire, and hear every unit answer you over the radio in its own language.

In development · Real-time tactics · Built in Godot

30 × 30 kmone continuous theatre
372unit templates
5armies: US, Canada, Germany, Poland, Russia
3,238voiced radio lines
3languages on the net

Footage

Straight from the engine

Five gameplay clips recorded in-engine. Tap a clip for sound.

Steel RainA LARS rocket battery saturates a motor-rifle position. The craters stay.
Armor ClashTanks trade shots across open farmland. The first clean hit decides it.
GunshipsAttack helicopters hunt armor along the hedgerows.
Danger CloseA strafing run catches a T-72 column out in the open.
ScaleFrom one rifle squad to the whole theatre in a single zoom.
A city, lake and farmland seen from operational height, with capture zones The Iron Grid main menu, framed as a drone camera feed

The theatre

One battlefield, every scale

The whole fight happens on a single 30 × 30 km map of rivers, forests, field systems and towns. Pull back for the strategic picture, drop to operational height to read the road net, then zoom in until you can count the houses at the bridge.

  • Seamless zoom from 30 km to street level
  • Hedgerows, tree lines and standing wheat that really block sight
  • Dawn mist, dusk light and smoke that drifts
Street-level view down a boulevard lined with apartment blocks An infantry squad moving past apartment blocks at the edge of town

Urban warfare

Fight for every block

Cities are grids of apartment blocks, factories and squares, and every building matters. Walls cut sight lines, squads garrison houses, and a house fight is settled by who you send in: line infantry, assault squads, pioneers with satchel charges, flamethrowers or special forces.

  • Garrison any house, board and unload troops from APCs
  • You can spot units inside town, but you can't shoot through walls
  • Each squad role has its own close-quarters matchups
Artillery impact inside a fire mission target circle beside a river A smoke screen laid in a line across a village

Fire support

Call it in

Mortars, howitzers and rocket launchers fire real missions: drag a target area, pick saturation, suppression or smoke, and watch the rounds arrive after their time of flight. Lay a smoke line to cover a crossing, then hunt the enemy battery with counter-battery fire.

  • Fire missions with a visible time of flight
  • Line smoke screens, scorched ground and craters that stay
  • Counter-battery targeting of enemy guns
A tank fires across a wheat field at a burning T-72 A T-72 cooking off in a wheat field

Armor

Every hit leaves a mark

Leopards, Abrams, T-72s and LAVs are built as voxel models with turrets that really turn. Damaged vehicles smoke, catch fire and cook off, and their charred wrecks stay on the map as cover for the next assault.

  • Muzzle blast, tracers and smoking, burning damage states
  • Wrecks that stay put and shape the next fight
  • Cold War and modern gear on both sides
A transport helicopter hovering over a village landing zone A jet diving on a target at dusk

Air

Own the sky, or lose it

Transport helicopters fly squads into a landing zone and kick up rotor wash as they flare. Gunships hunt along tree lines, and jets fly real sorties with ingress, pop-up and egress, while air defenses on the ground try to bring them down.

  • Helicopter assault with boarding, hover and dismount
  • Close air support, interceptors and air defense
  • Pilots call each weapon release in NATO brevity
Infantry taking cover in a forest near a bridge

Infantry

Soldiers who want to live

Squads dig into forests and hedgerows, get pinned under fire, and break and run when it gets too hot. Smoke covers the move, and suppression decides who gets to shoot back.

Army builder unit details for a German airborne assault squad

Army builder

Build your company

Pick from real formations, such as the airborne assault squad of 2./FschJgRgt 26. Every card lists its kit, weapon ranges, traits and loadout variants, plus how it does in a house fight.

After-action report titled Costly Victory

After action

Every battle has a cost

The after-action report counts losses on both sides by type and hands out commendations, so you know exactly how close the win was.

The radio net

Every unit talks back

Select a squad and it answers. Order a move and the driver acknowledges. Under fire, voices get breathless, then they start to crack. Each nation speaks its own language and uses its own radio procedure: German crews say „Feind von links!“, Québécois sections curse in French, and NATO pilots call Fox Two.

Dev blog: giving every unit a voice →
NET 1 · MIXED

    IRON GRID is in active development.

    Every screenshot and clip on this page was captured in-engine, and every voice line is the one the game plays.

    Watch the footage again